Exoterra v0.1.6
Exoterra » Devlog
Exoterra v0.1.6 now available on Patreon.
Check out the latest updates for this new release:
1. Unreal Engine Update:
- Updated the project to Unreal Engine 5.4.
2. Open World Map:
- Expanded the road and merged the existing tracks with the open world map.
- Note: Existing races will still take place on the old separate maps, as additional work is needed to integrate them properly.
- Reworked the traffic system to allow traffic to spawn in both directions, change the active spline to follow, and spawn for both the BFRV and Hovercar.
- Note: Not all roads have traffic yet, and roads with two lanes will only spawn traffic in the center lane.
- Added tunnels to the road.
3. BFRV:
- The BFRV now has inflating grooves in the tires when driving off-road.
- Made the speedometer and boost bar functional with the BFRV.
4. Plug-in Module:
- Optimized the exterior and added support arms to hold BFRVs in place.
- Created an interior for a generic Plug-in module that Kaitlin can explore while roaming in the BFRV.
5. Hovercar:
- Stiffened up the suspension.
6. Kaitlin:
- Kaitlin will automatically roll if landing from a certain height and will fall as a ragdoll if landing from a higher altitude.
- Kaitlin's face is now hidden in first-person mode to prevent the camera from clipping through her mouth when looking down.
Get Exoterra
Exoterra
Exoterra - racing. love and sci-fi
Status | In development |
Author | ZombieBunnyGames |
Genre | Racing, Adventure |
Tags | 3D, Adult, Female Protagonist, First-Person, Lesbian, Sci-fi, Third Person, Unreal Engine |
Languages | English |
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